Friday 6 April 2012

Slumber Cosmos, (Update: April/2012).

UPDATE

So here I am with another Slumber Cosmos update, this time with videos! Now you can see the game flowing in action, it's being played on my TV with a PS3 pad. In this video you'll see the last half of Cinder Village, a cool interactive cut scene with a rocket, a bit of the boss fight with Ignis Tawaki and a little preview of the brand new level, so new in fact I haven't decided on the name yet!


Preview01 by CrazyHazard

The next video is music for special level 4 (VOID). Here you can hear the BGM playing on FLstudio. Unfortunately because of the size of this project all the music for the game is in MIDI format, which means you won't be hearing any dubstep or heavy metal in the game (as awesome as that would be). In all seriousness the music is there for atmosphere, to set the mood if you will. I've tried my very hardest to make the music really catchy and fun to listen to, and if you ask me, I don't think I've done too bad... But I'll let you be the judge...


Music01 Void by CrazyHazard

So the Planned levels are as follows...
= Working Title

-Normal Levels (Have 3 to 4 sub-levels and a end of level boss)
Misty Wood
Desert Canyons
Power Station
Cinder Village
Clockwork Kingdom 
Dream Castle
Nightmare Realm
-Final Battle 

-Special levels (Have 2 to 3 sub-levels and are hidden, no boss)
Golden Beach
Frosty Springs
Rocky Hill 
The Void

-Extras
Friendly Battle Mode